User:Dilsency/Svea/Artifice/Writing

=Current=

Main Character

 * Ambassador from the island mountain nation.
 * While not physically distant, they haven't been actively communicating with the mainlanders for quite some time (due to past dissent).
 * Most mainlanders have next to no opinion of mountainers.

Main Plot

 * The main character is sent as an agent to investigate the disappearance (and emigration) of several dragons from their summits.
 * While there, they build influence and reputation.
 * Eventually turns into a Dragon Age: Origins-esque plot, where the main character recruits factions to take down the big bad?

=Pending=

.
(Aids mages in quest)

(Cheerful) (Svea)

  +1    (Ramsey)

(Polite) (Ludwig)

  +1    (Cerise)

  +1   (Stoic) (Jouko)

  +1

.
(Cheerful) (Svea)

(Ramsey)

(Polite) (Ludwig)

(Cerise)

(Stoic) (Jouko)

.
(Svea leader)

(Ramsey leader)

(Ludwig leader)

.

 * "You need to take yourself a courte, young lady."

.
(It's a trap!) (Door slams shut) (Svea)

.
(Hunger < 25%) (Svea)

.
(Missing Link) (Svea)

.
(Assemble at the Sept) (Svea)

Constant Options

 * Dialogue Wheel has the same options for every situation, but the outcome differs.

Dynamic Dialogue

 * Genders change depending on speaker.
 * Dialogue options change based on personality type.
 * This applies to different allies, as well as the user's.
 * Special dialogue options can be overridden, but usually aren't.

Necro-Witch

 * During the course of the game, the main character dies.
 * Esme, the Witch of Izalith, revives them.
 * From that point, they are bound to the Witch.


 * At the end of the game, after the "final boss", the Witch means to take the main character away elsewhere, removing them from the party.
 * At first the main character is unable to refuse.
 * But if the bond with the party is enough, they deny the Witch's command and fights her for their life.
 * Losing doesn't give a Game Over, but leads to the bad ending.
 * Winning leads to the good ending, with the Witch's bond broken.
 * The Witch however is immensely powerful and the player has to take her on solo.
 * It is very likely that the first time they try, they get the bad ending.

Dual Protagonists?

 * Play as either Rige sibling?
 * Svea is default main.

Light

 * Light doesn't come from the sun
 * It comes from particles in the air?


 * Either way this lets dungeons be naturally luminous, and some places be eternally night-time

Tips

 * Randomized loading screen notes