User:Dilsency/Svea/Artifice/3D

Svea: Artifice is developed for Android using LibGDX. If it were to instead be developed to 3D, it could be improved upon thusly.

Equipment

 * Equipment was removed in the OG Artifice because of the graphical limitations of sprites. With 3D models this is easier to manage.

Slots

 * L-Hand (Weapon/Shield/2-Hand-Weapon/2-hand-Shield)
 * R-Hand (Weapon/Shield/2-Hand-Weapon/2-hand-Shield)


 * Every weapon/shield can be both single- and dual-handed


 * Armor/Outfit/Clothing/Costume/Garb

Equipment Abilities (Basic Act)

 * The Basic Act abil depends on the equips in the hands.
 * A hand without one will always allow for the character specific abil.
 * Combining two different pieces (including no piece) allows the character to choose between the two.
 * Two-handing, or equipping two of the same, will only allow for one.


 * Different abil for 2Hand?
 * Different other abils as well?
 * Probs purely depending on weapon.

Weapons

 * Used to attack.
 * Increases assertive ability potency.
 * May have unique formulas to do so.

Shields

 * Used to defend.
 * Increases supportive ability potency.

Outfit

 * Armor comes only in complete sets or costumes.
 * No one gets excited by finding the right set of gloves, or bothers to wear any other armor piece than matching ones.
 * Increases any other potency, armor specific.
 * One set may increase speed moreso than other stats, etc.
 * May grant abilities?
 * The user can choose to unequip them however.

Display

 * Equipment in both hands


 * Equipment in one hand


 * One equip held in both hands