User:Dilsency/T/Review/Game

Writing
Writing

Narrative
Narrative is the way the game's story is presented.

Lore
Lore

Plot
Plot

Director -> Player connection
Director -> Player connection. Does the director successfully convey the emotions behind a scene? This header is probably best included as parts into other headers.

Interaction
Interaction

Characterization
Characterization

Event
Events includes cutscenes.

Conversation
Conversation

Gameplay
Gameplay

Foreground
Foreground

Combat
Combat

Field
Field

Background
Background

Customization
Customization

Difficulty
Difficulty

Controls
Controls

Secondary content
Secondary content

Mode
Mode

Mini-game
Mini-game

Design
Design

Concrete
Concrete

Quest
Quest

Main
Main

Main
Side

Global
Global

Level
Level

Overworld
Overworld

User interface
User interface

Abstract
Concrete

Player respect
Player respect includes hand-holding and difficulty.

Replayability
Replayability

Quality / Quantity ratio
Quality / Quantity ratio means whether or not the game is at an appropriate length for the amount of enjoyable content. Could possibly be merged with Replayability.

Consistency
Consistency means how everything is integrated into one another, how connected each part feels.

Pacing
Pacing could possibly be included in Consistency, as it means that the player isn't overwhelmed and then suddenly has nothing to do. Or something.

Visuals
Visuals

Graphics
Graphics

Theme
Theme

Sound
Audio

Music
Music

SFX
SFX

Voice acting
Voice acting