User:Dilsency/Svea/Plight/Cumulation Challenge


 * A game mode divided into two parts, Adventure and Battle

=Adventure=
 * Each player battles enemies to collect stat drops
 * Stat drop types are fixed, but amount increases as the game progresses
 * Players are (possibly) in the same battlefield, but cannot directly interact with one another, only sabotage each other by stealing kills
 * 9 minutes long, but if the majority of non-CP selects the "End Early" toggle, the game advances immediately to the next segment
 * 1 player
 * 1 vote required
 * 2 players
 * 2 votes required
 * 3 players
 * 2 votes required
 * 4 players
 * 3 votes required
 * The time is divided into 3 days
 * 1 day = 3 minutes (180s)
 * ½ day = 1½ minute (90s)
 * Enemies that appear differ depending on time and day, but are always at fixed locations
 * All allies start at one location, but the entire map is very open
 * Some events are triggered by player interaction, such as a player hitting a switch inside the castle area
 * Stats
 * Offense
 * Damage and Knockback increase
 * Defense
 * Resistances increase
 * Speed
 * Run speed, jump speed, jump height, fall speed, lags