User:Dilsency/Svea/Enemate


 * Spin-off of Artifice, with mostly the same gameplay.

=Gameplay=
 * Combat is mostly the same as Artifice, but the team is comprised of caught enemies rather than the main characters.

Enemates

 * Defeat enemies and you have a chance of recruiting them to your team.
 * Enemates do not evolve.
 * This is because some people prefer the designs of earlier devolutions, but the game clearly prefers the evolved kind.
 * Thus, the would-be evolutionary chain exists as separate but related (familiar) enemates.
 * The big, stronger monster would in this case possibly be slower, or worse in some other way.
 * Instead, a fusion or variant mechanic exists.
 * This is not to make an Enemate strictly stronger, but better in a certain "role" with drawbacks in others.
 * Also include this in OG Artifice???
 * Would be a good way to make repeat monsters but with more variety, and to hint the player of upcoming new monsters?
 * In a certain area all monsters now look draconian? And the player is surprised until they find the purebreed new monster, the first dragon?


 * Most every enemate available in most every area? But a veery low chance for stronger folks and peeps that don't belong?
 * Like the first area:

Stats

 * Just like in Artifice, every fighter can get max. stats and (almost) every ability. The only difference is the EXP cost growths, and the innate moveset.

Types

 * Neither enemates nor moves have types as they exist in Pukatchermon.
 * Instead, enemates have a form and an energy, two parameters to simply describe how they are shaped.
 * How abilities interact with those are then dependent on them.


 * 2 forms? Or more? 3!?

Variants

 * By infusing an enemate to another, they gain stats.
 * However, the infused enemate may affect the base enemate's variation.
 * Changing a variation means changing some stat(s) growth(s).
 * It also means the innate abilities may come to change as well, some being lost and others gained.
 * It also affects typing.


 * The player can always change a variation with infused enemates, but more than 1 may be required at some point.
 * That is because the specific enemate tracks the infusion history and rate of "mix".
 * "Common" variants will easily change variation.
 * They can be changed back into their common variation by infusing multiple commons.


 * Most variants are encountered in the wild, but the Common variant is far more... common.

Pending

 * The playable character (overworld) is a "monster" and not a "trainer"?
 * I never saw why the human was necessary in OG Pokémon.
 * The player just chooses one starter, and that is the first one.
 * The first Enemate is the controller character.

Example
=Design=

Visual
https://i.imgur.com/7ivfbZ2.png