User:Dilsency/Svea/Card


 * Because the game is computerized, HP and AP are easy to manage and thus can be included

Gameplay

 * Each Summoner receives 1 Stone each turn.
 * They can be stored to up to 9 stones.


 * Stones are primarily used to Summon Fighters.
 * The Stars of a Fighter correspond to how many Stones are needed to Summon them.
 * The player can also Tribute Fighter(s) to gain 1 Stone.
 * Tributing and Summoning can be done freely during the Summoner's own turn.

Draws

 * There are multiple ways to Draw. Some are available by default, others by effects.
 * Draws where the player cannot see the cards can be averted with card effects, allowing the player to see before they choose.

Basic

 * Draw 1 card.

Bottom

 * Draw 1 card from the bottom of the Deck.

Risky

 * Draw 3 cards. Pick 1, then send the other 2 to the Graveyard.

Chance

 * Draw 3 cards without looking at them. Pick 1 to keep, 1 to send to the bottom of the Deck, and 1 to send to the Graveyard.

Grave

 * Send the top 5 cards of your Deck to the Graveyard. Shuffle it, then draw 1 card.

Star (1)

 * Call out a Level before drawing. If it is a Fighter of another level, send it to the Graveyard. If the level matches, it is Special Summoned. If it is another type of card, nothing happens.

Star (2)

 * Call out a Level before drawing. If it is a Fighter of another level, send it to the Graveyard. If the level matches, it is Special Summoned. If it is another type of card, send it to the Graveyard.

Tribute

 * Tribute 1 monster to draw another card.

Summons

 * Multiple types of Summons.

Stone/Sphere

 * Basic type. Pay the number of stars in Summonstones to Summon.

Effect/Special

 * Summoned by card effect. Can still require Summonstones.

Fighter Zone: 1: Grid

 * Grids exist as in Artifice.
 * Slightly differently.
 * Front-placed Fighters operate as usual.
 * Back-placed Fighters cannot attack, but LP damage does not apply to them.
 * Center-placed Fighters can attack, and LP applies? What would be the point of them?

Material Summons

 * A Fusion occurs from Materials from 1 destination, usually sent to another different one. Materials can both be from different destinations and be sent to different ones.
 * As long as this stays true, the Materials are considered Fused.
 * A Material Fighter then appears from the Fusion Deck to specified destination, usually to your side of the field.
 * If the Fusion Materials are ever moved from their specified destinations to another, the pact is broken, and the remaining Material(s) are sent to their origin(s), and the Material Fighter returns to the FDeck.
 * If the Material Fighter itself is destroyed, it is sent to the Graveyard. As it is still considered Fused, it can be Summoned by other means at this point.


 * Example
 * By far the most common Fusion is to send Fighters from the field to the Graveyard.
 * If 1 Material is removed from the Graveyard, the other(s) are returned to the field, and the Fusion Fighter is Unfused and returns to the FDeck.
 * Trevor, Future Knight
 * Most of Trevor's Materials must be used from the Deck instead of the field. This means only 1 of the Materials is needed on the field to Summon it. However, if any 1 of the Deck Materials are drawn, the Fusion is negated and cannot be used until the card is returned to the Deck.

Battlefield
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Example
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Minimalist
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 * rowspan="13" style="border:1px solid black;color:black;overflow-y:scroll;vertical-align:top;"| Svea Rige Fighter / Agent "Agent of Svedania." [5AP] Twin Strike: Deals damage twice. {0AP} Slow Immunity: Immune to slow.


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Fusion/Material

 * Roly can be Fusion Summoned from the field, including with Fusion Substitutes, as well as by Fusion Summon effects.
 * Roly's Summon Conditions must be met once, before he can be Summoned in other ways.
 * Thus, he cannot be revived from the Graveyard if he has not already been Fusion Summoned at least once.


 * Hanuk can be Fusion Summoned using correct (non-substitute) materials from the hand as well, but not by Fusion Summon effects.
 * Hanuk's can only be summoned by Fusion Summon, his Summon Restrictions cannot be Unlocked.

Series

 * User:Dilsency/Svea/Card/Series

1
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Fighter Acts

 * Most Fighters can Act once per turn.
 * Meaning it can either Attack or use an Ability, not both.
 * Unless stated.
 * Moving is different however, the player can always Move a fighter, as long as they have not Acted yet during that turn.

Counters

 * For effects that can be activated as a Counter, the player is given a limited time to choose whether or not to activate one.
 * Instead of OG Yu-Gi-Oh which will ask you every single time and force a response.


 * The message box lists the possible counters atm as well.

1

 * Scenario: A Fighter has 4 Atk, and 8 HP.
 * The player needs to inflict 8 damage to destroy it, but what should happen if the opposing card has less Atk than the Fighter?
 * Not be able to do it?
 * Would get hurt instead?


 * Special: Difference depends user damage
 * Other card hits with 6 Atk.
 * 6-4 = 2 HP damage to foe, none to self.
 * Other card hits with 2 Atk.
 * 4-2 = 2 HP damage to foe, but also 2 to self.
 * Makes 0 sense.


 * (2)
 * Other card hits with 6 Atk.
 * 6 HP damage to foe, none to self.
 * Other card hits with 2 Atk.
 * 2 HP damage to foe, 4-2=2 HP damage to self.

2

 * The damage inflicted to a foe when their Fighter is destroyed is:
 * $$MaxHP - CurHP$$
 * This includes destroying Fighters by effects, but note that the opponent will not take damage if their HP was full.


 * Additionally, if the destroying Fighter's Atk was higher than the destroyed Fighter's CHP, the difference is also inflicted as battle damage.


 * Pending
 * If the attacking Fighter's Atk is lower than the defending Fighter's Atk(?), the difference is inflicted as HP damage to the attacking Fighter.
 * And battle damage?


 * When said hurt Monster is Tributed or Fusioned, deal LP damage?
 * Or allow the player to transfer the % damage to the new Monster?

3

 * Or why not just deal LP damage per HP lost?

Abstract: Effect Cards

 * Some cards have effects that activate when they're in the deck/grave.
 * Their effects are thus active(?) even when their cards are not around.
 * Have an effect stack with "listening"/"active" effects?
 * It is seen like that programatically, plus it doesn't hurt to see what you can do.
 * Have a stack for "can be activated" and one for "not yet doe"?