User:Dilsency/Svea/Card/Series

Northern

 * Normal Fighters


 * Basicacts


 * Continuacts


 * Reacts

E-Knight

 * Fusion-based
 * Weak in terms of initial damaging power, but can add cards to the hand, and have effects when they are added to the hand by effects.


 * Normal Fighters


 * Material Fighters


 * Other Material Fighters


 * Acts


 * Other Acts


 * Reacts


 * Other Reacts

Crystalism

 * Resource-based
 * If a Crystalist card is destroyed on the field, a Counter is created on the field.


 * Normal Fighters


 * Material Fighters


 * Acts


 * Reacts

1

 * Fusion-based
 * Revolves around using the Shaman-type Fighter to Fuse with various Spirits to gain effect(s).
 * The Spirit Fighters have no damage capabilities, and the Shamans have no effects.


 * Normal Fighters


 * Material Fighters


 * Acts


 * Reacts

2

 * Revolves around using the Shaman-type Fighter to gain effect(s) as long as Spirit-type Fighter(s) are on the field.


 * Normal Fighters


 * Acts


 * Reacts

Conductor

 * Revolves around enabling the effect(s) of notes when the conductor appears on the field.


 * Normal Fighters


 * Acts


 * Reacts

1

 * Effects are based on Clock Counters.
 * Doesn't alter turn count as initially desired.


 * Normal Fighters


 * Extra Fighters


 * Acts


 * Reacts

2

 * Effects are based on numbers of turns, and simulating this change through effects.
 * Cons: Changes global turn count, but its hard to synchronize effects between all Fighters, when only one's effect is desired.
 * It would be things like "when the turn count is decreased by x", which is just weird.


 * Normal Fighters


 * Acts


 * Reacts